stellaris best defense platform. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). stellaris best defense platform

 
8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc)stellaris best defense platform Stellaris

Defence platforms aren't great as. Description. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. Ygolnac Dec 27, 2017 @ 6:55am. Back in 1. Starbases and defense platforms are a great support in fleet engagements and hangars will negate any weapon range issues and will act as point defense for any missles. Stellaris. Having fleet will stop them from declaring war at all. You should use armor piercing weapons exclusively. The influence price can fluctuate, which I will explain more about soon. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. ; About Stellaris Wiki; Mobile view 123K views 1 year ago. I don't think defense platforms will single-handedly repulse an enemy fleet. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. A defense platform has about 1. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. There are two basic types of defense platforms in Stellaris. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. They. We can, after all, totally suppress pirates with a fewscore naked corvettes. I've found that if you get special traits first you are much less likely to get your 3 conventional traits. As others have said, putting up ftl block is a good tech. Corvettes primarily rely on evasion and armor for protection. Which. Reply. Then select a construction ship, right click on the planet, click "Build Megastructure", scroll until you find "Maginot World" highlighted, then click that. But who would've known that, I guess. Yup, defense platforms are kinda useless. Best defensive citadel has a crew quarters and a fleet parked. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. They are very underpowered and not worth their expense. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. Stellaris has a rather cheap upgrade system, where its easy to switch designs. The build cost is 100 alloys and an additional influence cost on top of that. Large missile launchers have an enormous range. Long ago I made a meme no-fleet run vs 2250 5x Prethoryn - managed to get to a point where a starbase fully loaded with defense platforms could. 7 comments. The technologies required to unlock them are back. 25. Large is a very distant second, and Torpedo is an extremely distant third. 15 votes, 11 comments. I posted a bug report on the Stellaris forums. they never once in 7 years got a laser option. Adjust the templates according to your needs in the ship manager. Shield nullification let's you go full anti-armor. How to build defense platform ? Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. Then you need to build the Maginot Fortifications on a planet. 9 Meta Update] August 27, 2023. Potentially best vs human opponents with point defense. In this regard they can be invaluable. g. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. Defense platforms now have double hull (1000 -> 2000) and 30% range always. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. The best Defense Platform is the one you never build. Mid game. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. Ion cannons taking up 8 defense platform slots is just too much to be worth it. E. 0 unless otherwise noted. 560. By the time they reach enemy ships, most of combat is already over. Second best is hangars. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Specialist_Growth_49 • 1 yr. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Bozidar Radulovic. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc. Defensive Platforms and Starbase Modules exist to be a deterrent. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. the later the game goes the less of an impact defensive starbases have. You should have a list of possible platform designs on the right-most screen of the defense tab. Shipyard starbase (usually only need 1). They add to the firepower of the spacestation that they are attached to. Change the Carrier. This platforms are pure amoeba flagella in this case. So I figured, well, I know defense stations. Current cap on defense platforms/weapons is pretty high. Target Uplink I do not actually know. Reduction in the upkeep for defense platforms. and call it a day. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Imagine the fleet upgrade complete notifications on upgrade all. Constructing a starbase requires first fully surveying the desired system. Finally, in late game I upgrade my. In this video we will look at a variety of. giving your defence platforms small guns increases the likelihood of the enemy ships going into emergency FTL when they are low HP, increasing your chances. I think it's Ancient Cache of Technologies that has the heavy platforms. 2. Content is available under Attribution-ShareAlike 3. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. Same reason as above. These guys convert 1 or 2 alloy into +1 platform cap (global), some Naval Cap, defense army damage and spawn some defense armies themselves. In an ideal world, it should matter what the platforms are. ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. HerewardTheWayk • 1 hr. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. If 3 platforms on every Starbase along main trade routes are not enough, you can set one of those. This could be especially true in a starbase system fight where a starbase with the targetting computer and missile defense platforms are supporting a gunline defense fleet. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Point-defense platforms are effective against hulls and shields, but they also have a limited range. Pocket Sand - Both point defense/flak battery components. I can design the defense platforms and pick what weapons they have, thats fine. . #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. #3. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. Apr 4, 2019 703 24. Defense platforms with hangar bays only Advanced fighters One single Ion cannon to bog them down at range The communication jammer starbase building The defense platform supercomputer starbase building The uplink starbase building Gateway adjacent And a mod that makes it so that defense platforms don't explode, they just get disabled. Late game it's all heavy. Second priorities are anchorages and trading bases. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. Starbase auras are still great, but defense platforms are a waste of alloys. ago. The thing to be wary of in general with defence stations is that they are very fragile and therefore tend to underperform their on-paper combat power. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. 2 then it would have silently reverted a change made in the 3. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. 5. 4 "Gemini"! Please see the patch notes for more details. Late game the longest range weapons you have, but they'll still die pretty easily. Jul 7, 2021. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Stellaris Wiki Active Wikis. T4 Station, six offensive modules, debuff auras + Defensive Grid Supercomputer, one ion cannon + defensive platforms up to the limit (the cap on platforms was around 55 iirc). ago. 67. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. After a few days you get pop-up then a decsion to rebuild appears on the world. Secondly, Starbases are way more cost effective than fleets in the early game. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Available to: Corvettes, Frigates,. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). Your platforms will do their job only upto early midgame. . Thought I was safe behind the top of the line base and defense platforms. You can go really high with starhold + traditions + ascension perk + module. E. To answer the title question, if memory serves, it's always a 30 day delay on healing, and then they repair at a rate of like 1-2% hull and armor per day afterwards. Every weapon and armor type in Stellaris has a direct hard counter. ago. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. The technologies required to unlock them are back. ). 2. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. There's a Defense Platform Hull repeatable too, also for 10% per level. with unyielding they get a 33% boost to hull and damage, a 15% boost to fire rate, and can stack 50% more platforms per station. Therefore, I decided to re-upload it and adapt it to the newest version. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. This deletes the Fortress and the artillery cannons. Dragonslayer. Though, platforms are mostly extremely bad because of the way they function: 1. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. There is a hidden catch. What is more, you can build up to 3 platforms on unopgraded outposts and they take only 60 days to build. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your base from as far away as possible for as long as possible. Wooden-Many-8509 • 1 min. Note - military stations are a class of ship that are built in the starbase defense tab. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. The right side stern remains the same. The best way to use them is to combine them with a fleet in the system. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Stellaris: Suggestions. This page was last edited on 8 December 2022, at 22:04. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Defense platforms. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible) to compete effectively against your enemy. Rather invest in bastions on border planets, rush to star hold, add a few defense platforms. I find a happy medium is for two of these to be Ion Cannons (which essentially fire a titan laser that will oneshot anything smaller than a Titan that it. By: Wolfie. Starbase weapons. Retrofit defense platforms. For existing games, you can open the game console[stellaris. Stellaris. r/Stellaris. and rebuilding takes decades while. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. Full loadout of gun batteries, build defensive platforms. #1. For example, a basic outpost has the defense power of perhaps ten corvettes, but the offensive power of ~0. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range. . Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. Content is available under Attribution-ShareAlike 3. Say I don't have a fleet stationed at it. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. While having a constructor selected, click in space. Generally, if you have venerable, or enduring and. ). I posted a bug report on the Stellaris forums. #1. I don't like their pitiful damage {Don't know about the matter disintegrators' damage). Gonna Sting - Med weapons component loaded with swarmer. 1 spinal (X) slot available after finishing researching a weapon with a X slot. Demonic-Toothbrush • Life-Seeded • 6 mo. Not the best idea, even though it sounds really good. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Starbases on they're own are actually handled pretty well in Stellaris considering that they are static defenses and are very vulnerable to fleets. Theutus Dec 9, 2021 @ 10:24am. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. Use arc emitters and kinetic battery. For maximum effect, put them in the middle of that system. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. Stellaris Wiki Active Wikis. Games. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Showing 1 - 8 of 8 comments. Also the defence modules (missile module, battery module, hangar module) add their. 188. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. One corvette sitting on the bypass node will engage combat including your starbase. For example via adding hangar bays and defense platforms + hangar bays. ago. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Better build a fleet that is parked on that station. paradoxwikis. Munqaxus. * Defense platforms not have Large utility slots instead of medium ones. Intel. Which is unfortunate. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. . Defense platforms now cost upkeep equal to 1% of their build costs in energy credits and roughly 0. This ownership is permeant (until reconquered). So if your economy is tight, they are a great weapons to have. ago. The Angry Hive - Hanger components on both. sumelar. Update Ion Cannon. I also try to stack the +platforms as much as i can, quantity above quality. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. Starbase Defenses Extended. Let say the scourge appeared on one side of the galaxy. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. 76 small weapon equivalents for a relative power of 7. Military success in Stellaris is about fielding enough guns to blast your enemy into smithereens, and starbases do not get enough weapon slots to do this. 5/10 (seriously, PD platforms are a joke and a newbie trap). This is as it should be as they are really easy to hit because they can't evade so. It's the weapon size above L. I've actually used defense platforms as station shielding from heavy fire. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. The other platforms mostly depends on. They really are. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. Hi, I'm just playing through my first game of Stellaris (2. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. Starting with. Stellaris Game Director. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. This can be used on planets and habitats. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. Thread starter Verx90; Start date Oct 10,. Content is available under Attribution-ShareAlike 3. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. ; About Stellaris Wiki; Mobile viewHello, I would like to hear your opinion about starbases and Dp settings. Second priorities are anchorages and trading bases. 83 at a cost of about. Anchorages, like most things in stellaris works best when you specialise around one objective per starbase or planet. Small Disruptor (The most. Usually either the fleet can scrap the entire thing or would die trying. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion. maybe makes sense. Automatically regenerating makes sense, although I will add the caveat that it should only happen if you win the battle. Oligarchy is something all democracies should switch to. These platforms allow your Outposts to protect their individual star systems. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. May 14, 2014 179 443. p: Defense platform designs are just another ship designs. Ship Design Components. Bozidar Radulovic. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. I'd go so far as to say ACs are a better defense than offense. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. 5. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Defensive Platforms and Starbase Modules exist to be a deterrent. 599. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. Wooden-Many-8509 • 22 min. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. They have their own shield - which is also weak 3. Head canon is the station was so badly out of date that there was no choice but to rip it. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. I tend to build mixed, 1 side with 2 medium guns (Best Laser, Best Kinetic), the other side with the Missile platform (1x best Missile, 1x best torpedo) [deleted] • 5 yr. Thread starter TrotBot; Start date Feb 12, 2022;. Starbase Defenses Extended. For existing games, you can open the game console[stellaris. Scourge missles and swarm strikers do NOT increase your ships upkeep costs. 798. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. Just luke before. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. They keep a single frame for the entire game and thus get blown. Nov 16, 2023Pocket Sand - Both point defense/flak battery components. NixBoxDone Sep 28, 2021 @ 5:56am. Then look at fleet comp. 1000 and that should enable the functionality on all existing military stations. Large missile launchers have an enormous range. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. Half and half on shields and armor, and 2 auxiliary fire control. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Oligarchy is something all democracies should switch to. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. more point defense, less hangars. 1. 6. 1. . Authority has minimal ability to be best. com] and run event eac_aw_dpl_actions. Also helps immensely if you are defending a pulsar. It’s all about research and exploration, having a boost to science in the early game can. Low. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. It's the weapon size above L. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. Starbases have a free +X armour buff that scales based on their level, e. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. t1: 15% tracking 25% fire rate. Subscribe. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. Mine are usually 3x Guns, 1x Missle, 1x Hanger, then I do a few hanger/pd platforms and as many icon cannons as I can. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. In mid game when I have unlocked all 6 slots I set up my base with 4 gun battery and 2 missile, meanwhile defensive platform filled. It adds back the defense station and defense fortress that were removed after 2. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked. Discovery. From specialized vassals to powerful new megastructures. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. t0: nothing. They have their own HP - and that too is weak. more than anything, the biggest buff is from having a bulwark, you can arrange a 25/50/75% discount to DP cost, so they go from 25% of the cost of a battleship to .